«Auto-attack Damage Bonus»
Class Bonus 1 Bonus 2
Pug Strength Intelligence
Gla Strength Mind
Mrd Strength Vitality
Arc Dexterity Piety
Lnc Strength Piety
Cnj Mind Piety
Thm Mind Piety
«Parameters and Their Effects»
Strength:
Attack Power (This affects all attk/def equations both: auto-attack and weapon-skill; so for melee dd classes it's just about the most useful stat)
Damage dealt by pugilist, gladiator, marauder, and lancer arms
Vitality:
Damage taken
Enhancement Magic Potency
Maximum HP (??? HP : 1 Vitality)
Damage dealt by marauder arms
Dexterity:
Accuracy
Block Rate
Parry
Damage dealt by archer arms
Intelligence:
Attack Magic Potency
Damage dealt by pugilist arms
Mind:
Healing Magic Potency
Magic Accuracy
Damage dealt by gladiator, thaumaturge, and conjurer arms
Piety:
Magic Evasion
Enfeebling Magic Potency
Maximum MP (??? MP : 1 Piety)
Damage dealt by archer, lancer, thaumaturge, and conjurer arms
The suggestion from these is that for
Melee DD Classes: Raise Strength > [Primary/Secondary dmg stat] [> [Secondary dmg stat]] > Dexterity
For Magic based DD: Intelligence > Mind > Piety
For Healing: Mind > Piety > Intelligence
For Tanking: Vitality > Dexterity > [Auto-Attack dmg stats]
For DoH and DoL they mean something a little different.
Attribute effects for Disciples of the Land:
Botanist:STRENGTH: During the logging approach phase, it will be easier to determine the proper angle for each item.
INTELLIGENCE: Number of items acquired by botanists will be increased.
Miner:VITALITY: During the mining approach phase, it will be easier to determine the proper force needed for each item.
MIND: Number of items acquired by miners will be increased.
Fisher:DEXTERITY: During the fishing approach phase, it will be easier to determine the proper rod movement for each item.
PIETY: Number of items acquired by fishers will be increased.
Gathering: Lessens depletion of the Remainder gauge when using a main hand tool, and increases the chance of gathering. items when using an off hand tool.
Output: Increases the number of gathers or hooked fish.
Perception: Makes it easier to obtain high quality items.
Attributes for Disciples of the Hand will increase the resulting product’s quality.
CarpenterMain Hand: VIT / Off Hand: DEX
BlacksmithMain Hand: STR / Off Hand: MND
ArmorerMain Hand: VIT / Off Hand: STR
GoldsmithMain Hand: DEX / Off Hand: INT
Leather workerMain Hand: VIT / Off Hand: INT
WeaverMain Hand: DEX / Off Hand: MND
AlchemistMain Hand: INT / Off Hand: PIE
CulinarianMain Hand: MND / Off Hand: PIE