This is a work in progress.
Spoiler Alert: There can/will probably be spoilers found throughout, most should be hidden.
Be aware that while going through this guide, there may be spoilers. I'll do my best to avoid them, however they aren't as easy to avoid as one might think.
This is going to be a work in progress, and it will be updated as I do the quests. Anyone wanting to help can edit it.
I'm also going to have two versions, one with pictures, and more detailed information (Character names, pictures, etc.) which will be the version with spoilers.
And one without pictures, just positions of where the NPCs are, as well as enemies you'll have to fight.
 Seeds of Initiative |
To start this quest, you must have:
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Conjurer at 30
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Gladiator at 15
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- Go the the Conjurer's Guild in Gridania.
- Talk to the person behind the counter.
- Go out to Camp Emerald Moss in the Black Shroud. (You may want to set it as a favored destination, you'll be back here fairly often.)
- Open your Journal, go to the quest and select Map. Go to where it shows you. For the fastest route there, open next spoiler.
- Talk to NPC
- Follow your map into Mun-Tuy Cellars, and go to the area marked. If you are doing this fight at level 30, with no other classes/jobs higher, make sure you bring friends. Anyone level 40+ can do it on their own, or if you want a challenge, bring three other people at level 30.
- After the fight, return to Raya-O-Senna for your rewards.
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Soul of the White Mage
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The Keeper's Hymn
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Presence of Mind
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2,661 EXP (Conjurer only)
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 When Sheep Attack |
To start this quest, you must have:
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Conjurer/White Mage at 35
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- Return to Raya-O-Senna to begin the quest.
- Run out to Coerthas Highlands, towards the Ixali Encampment. Marked on your Journal is the general area in which your target, the NM Downy Dunstan spawns.
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- Return to Raya-O-Senna for your rewards.
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Regen
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3,360 EXP (Conjurer Only)
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